Name - Cosgrove Andrew Winters
DOB - December 12th, 1747
Ethnicity - Caucasian - Irish/Welsh
Race - Kindred
Clan/House - Brujah
Faction - Camarilla
Generation - 8th
Clan/House Position - Brujah Primogen of Dublin
Sire - Alistair McNeil
Progeny - N/A
Appearance - ♣
Hair Color - Salt and Pepper (mostly white)
Eye Color - Cobalt Blue
Height - 6'1"
Weight - 189lbs.
Personality - Often considered one of the more charming Brujah of Dublin, Cosgrove seems to have retained enough of his humanity to shy away from the general brutality his clan is best known for. He rarely fights without reason and believes the best way to stay alive is to pick your battles carefully. His age tends to reveal itself through his mannerisms and chauvinistic opinions, though he is mostly harmless towards the fairer sex, likely due to his strict catholic upbringing. Cosgrove is considered an Idealist among the Brujah, which means he has risen above the base needs of the clan - in such, he prides himself on possessing the ability to maintain a certain level of calm, even in the heat of the moment. He is a natural leader and it shows.
Nature - Confidant, Cavalier, Optimist
Demeanor - Conniver, Gallant, Plotter
Merits - Ambidextrous, Blush of Health, Boon 3 (from Kaizer Fuero Rodriguez), Calm Heart, Clan Friendship (Toreador), Domain (Dobbs Alley, Dublin, Ireland), Faerie Affinity, Holder of Officer (Brujah Primogen), Iron Will, Lucky, Precocious, Prestigious Sire, Primogen Friendship (Dublin), Sabbat Survivor, Self Confident.
Flaws - Anachronism, Artificially Aged (hair), Cast No Reflection, Clan Enmity (Malkavian), Cold Breeze, Deep Sleeper, Infertile Vitae (Cannot sire progeny), Old Flame, Rival Sires, Touch of Frost.
Disciplines - Auspex, Celerity, Dominate, Fortitude, Potence, Presence.
Detailed Abilities -
Auspex: Auspex is a Discipline that grants vampires supernatural senses.
xxxxx Heightened Senses: Raise one of your five senses to superhuman levels
xxxxx An Ear for Lies: Know when someone lies to you
xxxxx Aura Perception: Learn various qualities of a person from their aura
xxxxx Artist's Intent: Learn details of an artist's state of mind in relation to a piece of art
xxxxx The Spirit's Touch: Learn something of an object and its previous owner from its resonance
xxxxx Telepathy: Briefly probe someone's mind or project a telepathic message to them
xxxxx Psychic Projection: Free your mind to travel the world in astral form
xxxxx Cipher: Gain the ability to read any non-supernatural language or code
xxxxx Clairvoyance: See what is happening in a distant location
xxxxx Crocodile's Tongue: Know what someone wants to hear in order to get the best reaction
xxxxx Discen the Aura: Scan a group of people with one particular trait in their aura
xxxxx Eagle's Sight: Gain a bird's eye view of your area
xxxxx Genius Loci: Gain insight by meditating at places of high resonance
xxxxx Insight of the Talespinner: Draw out detailed characters and stories quickly from your mind
xxxxx Prediction: Socially outwit someone by knowing what they are going to say ahead of time
xxxxx Sense Emotion: Learn the emotions of the people around you
xxxxx Spirit Bond: Create a connection to something so you can find its geographical location
xxxxx Telepathic Communication: Mentally speak with someone, even if they are a great distance away
xxxxx The Dreaming: Be somewhat aware of events concerning you while in torpor
xxxxx The Mind Revealed: Continuously read someone's thoughts to know what they are thinking and about to do.
Celerity: Celerity is a Discipline that grants vampires supernatural speed and finesse by expending vitae.
xxxxx Flawless Parry: Make perfect defensive motions at the expense of taking no other action
xxxxx Precision: Enter a trance where you can operate with exceptionally fine manipulation
xxxxx Projectile: Throw objects with the speed of your Celerity
xxxxx Tireless Tread: Run at 50 miles per hour for at least eight hours
xxxxx Quickness: Expend a blood and gain yet another additional turn. All previous celerity levels are activated
xxxxx Projectile: Expend a blood and choose how many levels of celerity you wish to grant the object that is being thrown or fired.The object gets an additional trait for each level of celerity given to it, however you can no longer use those levels of celerity. If the object did bashing damage it now becomes lethal, if the object inflicts lethal damage it now does an additional level of damage.
xxxxx Celerity Refinement: Choose to spend vitae for Celerity as you need them, rather than declaring them beforehand
xxxxx Flower of Death: Use your Celerity to gain bonuses to attacking
xxxxx Stutter-Step: Use your Celerity to gain bonuses to defense
xxxxx The Unseen Storm: Move so fast you are truly invisible
xxxxx Zephyr: Move so fast that you seem to defy gravity
Dominate: Dominate is a Discipline that overwhelms another person's mind with the vampire's will, forcing victims to think or act according to the vampire's decree.
xxxxx Command: Give a simple one-word order that a target must obey
xxxxx Mesmerize: By holding a target with your gaze you can implant false thoughts or hypnotic suggestions in a target's mind
xxxxx The Forgetful Mind: Rewrite the memories of a target
xxxxx Conditioning: Over time make a target a slave to your will alone
xxxxx Possession: Transfer your mind into a mortal body and control their actions
xxxxx Autonomic Mastery: Start, stop, or otherwise control a target's bodily functions
xxxxx Chain the Psyche: Attempting to circumvent your Dominate commands fills the target with incapacitating pain
xxxxx Command Obedience: You no longer require eye contact for Dominate, relying on skin contact or your voice
xxxxx Fealty: Enforce oaths a target makes to you so they cannot be broken
xxxxx Loyalty: It becomes very difficult for other vampires to override your Dominate commands with their own
xxxxx Obedience: The vampire may use any Dominate power without eye contact. Touching their skin, or even clothing, is sufficient.
xxxxx Oberon's Grail: Erase entire nights of a target's memory
xxxxx Rationalize: Those you Dominate refuse to believe their actions are not their own
xxxxx Tranquility: Ease a vampire out of frenzy
xxxxx Chain of Command: Should a target be made unable to obey one of your Dominate command the effect will be passed to one who can
xxxxx Repression of the Obvious: Learn a thought the target is repressing and make them blurt it out
xxxxx Mass Manipulation: You can use Dominate on small groups at once
Fortitude: Fortitude is a Discipline that grants Kindred incredible resilience and the ability to resist fire and sunlight, the natural banes of the undead.
xxxxx Personal Armor: Weapons that hit you may break
xxxxx Sensory Shield: Protect your mind from sensory overload and suffer less wound penalties
xxxxx Stand Against All Foes: Cannot be moved from your spot by any force
xxxxx Armor of Kings: Weapons that hit you may break, doing no damage
xxxxx Curse the Laurel: Slowly move stakes from your heart
xxxxx Resilient Minds: Your mind sheds derangements and animalistic quirks while becoming resistant to mind-altering powers
xxxxx Shared Strength: Grant your supernatural resilience to another
Potence: Potence is a Discipline that grants vampires supernatural strength.
xxxxx Imprint: Squeeze so hard you can leave imprints in solid steel
xxxxx Master of the Forge: Create exceptional metalwork tools and weapons
xxxxx Relentless Pursuit: Make extraordinary leaps through the air
xxxxx The Fist of Caine: Making brawling attacks from a few yards away
xxxxx The Gentle Rebuke: Telekinetically knock someone away without harming them
xxxxx Earthshock: Send shockwaves through the earth
xxxxx Fist of the Titans: Attack or throw someone away telekinetically
xxxxx The Forger's Hammer: Create weapons that do extra damage
xxxxx Flick: Make a simple motion that sends a target flying away
xxxxx Lend the Supernatural Vigor: Grant your incredible strength to another
xxxxx Touch of Pain: Put the full force of your strength against one person or object
Presence: Presence is a Discipline of supernatural allure and emotional manipulation.
xxxxx Awe: Make your words seem interesting and reasonable to those who hear you.
xxxxx Dread Gaze: Frighten someone with a look.
xxxxx Entrancement: Make someone obsessively want to please you.
xxxxx Summon: Compel someone to come to you immediately.
xxxxx Majesty: Appear as a figure of absolute power and authority.
xxxxx Aire of Elation: Make everything you do seem so hilarious it incapacitates people
xxxxx Capture Reality: Project the essence of a scene through photographs or film
xxxxx Force of Personality: People are forced away from you by your aura
xxxxx Intensification : Create an object that instills a particular emotion in those who view it
xxxxx Love : Make someone enamored with you as if in a blood bond
xxxxx Melusine's Song: Command someone through song
xxxxx Paralyzing Glance: Send someone into a seizure of terror
xxxxx Passion: Fill a person or group with lust, greed, anger, or fear
xxxxx Renew the Earthly Pleasures: Overwhelm a vampire with mortal feelings
xxxxx Siren's Song: Instill particular emotions in a group through music
xxxxx Spark of Rage: Provoke a group of people to frenzy
xxxxx Star Magnetism: Make those who see you in pictures or films in awe of you
xxxxx Two-Tiered Communication: Subliminally say different things to someone than what is heard publically
xxxxx Cooperation: Lessen hostilities and promote cooperation in a group
xxxxx Fires of Conviction: Embolden a crowd to riot in the name of some cause
xxxxx Mask Empathy: Cut emotional bonds between people
xxxxx Mind Numb: Drain the people around you of motivation or incentive to act
xxxxx Phobia: Make someone irrationally afraid of something
xxxxx Scourging the Instinct: Whip a crowd into a controlled frenzy
xxxxx Unholy Penance: Fill someone with guilt and the desire to beg forgiveness
xxxxx Bloodlust: Rouse your troops into an enraged horde capable of ignoring their wounds
xxxxx Corruption: Make someone addicted to sadistic acts or go into a frenzy when presented with pleasurable things
xxxxx Invoke Frenzy: Send someone into one of three types of frenzy
xxxxx Ironclad Command: It becomes very difficult to resist your Presence powers
Noteworthy Belongings -
Biography -
DOB - December 12th, 1747
Ethnicity - Caucasian - Irish/Welsh
Race - Kindred
Clan/House - Brujah
Faction - Camarilla
Generation - 8th
Clan/House Position - Brujah Primogen of Dublin
Sire - Alistair McNeil
Progeny - N/A
Appearance - ♣
Hair Color - Salt and Pepper (mostly white)
Eye Color - Cobalt Blue
Height - 6'1"
Weight - 189lbs.
Personality - Often considered one of the more charming Brujah of Dublin, Cosgrove seems to have retained enough of his humanity to shy away from the general brutality his clan is best known for. He rarely fights without reason and believes the best way to stay alive is to pick your battles carefully. His age tends to reveal itself through his mannerisms and chauvinistic opinions, though he is mostly harmless towards the fairer sex, likely due to his strict catholic upbringing. Cosgrove is considered an Idealist among the Brujah, which means he has risen above the base needs of the clan - in such, he prides himself on possessing the ability to maintain a certain level of calm, even in the heat of the moment. He is a natural leader and it shows.
Nature - Confidant, Cavalier, Optimist
Demeanor - Conniver, Gallant, Plotter
Merits - Ambidextrous, Blush of Health, Boon 3 (from Kaizer Fuero Rodriguez), Calm Heart, Clan Friendship (Toreador), Domain (Dobbs Alley, Dublin, Ireland), Faerie Affinity, Holder of Officer (Brujah Primogen), Iron Will, Lucky, Precocious, Prestigious Sire, Primogen Friendship (Dublin), Sabbat Survivor, Self Confident.
Flaws - Anachronism, Artificially Aged (hair), Cast No Reflection, Clan Enmity (Malkavian), Cold Breeze, Deep Sleeper, Infertile Vitae (Cannot sire progeny), Old Flame, Rival Sires, Touch of Frost.
Disciplines - Auspex, Celerity, Dominate, Fortitude, Potence, Presence.
Detailed Abilities -
Auspex: Auspex is a Discipline that grants vampires supernatural senses.
xxxxx Heightened Senses: Raise one of your five senses to superhuman levels
xxxxx An Ear for Lies: Know when someone lies to you
xxxxx Aura Perception: Learn various qualities of a person from their aura
xxxxx Artist's Intent: Learn details of an artist's state of mind in relation to a piece of art
xxxxx The Spirit's Touch: Learn something of an object and its previous owner from its resonance
xxxxx Telepathy: Briefly probe someone's mind or project a telepathic message to them
xxxxx Psychic Projection: Free your mind to travel the world in astral form
xxxxx Cipher: Gain the ability to read any non-supernatural language or code
xxxxx Clairvoyance: See what is happening in a distant location
xxxxx Crocodile's Tongue: Know what someone wants to hear in order to get the best reaction
xxxxx Discen the Aura: Scan a group of people with one particular trait in their aura
xxxxx Eagle's Sight: Gain a bird's eye view of your area
xxxxx Genius Loci: Gain insight by meditating at places of high resonance
xxxxx Insight of the Talespinner: Draw out detailed characters and stories quickly from your mind
xxxxx Prediction: Socially outwit someone by knowing what they are going to say ahead of time
xxxxx Sense Emotion: Learn the emotions of the people around you
xxxxx Spirit Bond: Create a connection to something so you can find its geographical location
xxxxx Telepathic Communication: Mentally speak with someone, even if they are a great distance away
xxxxx The Dreaming: Be somewhat aware of events concerning you while in torpor
xxxxx The Mind Revealed: Continuously read someone's thoughts to know what they are thinking and about to do.
Celerity: Celerity is a Discipline that grants vampires supernatural speed and finesse by expending vitae.
xxxxx Flawless Parry: Make perfect defensive motions at the expense of taking no other action
xxxxx Precision: Enter a trance where you can operate with exceptionally fine manipulation
xxxxx Projectile: Throw objects with the speed of your Celerity
xxxxx Tireless Tread: Run at 50 miles per hour for at least eight hours
xxxxx Quickness: Expend a blood and gain yet another additional turn. All previous celerity levels are activated
xxxxx Projectile: Expend a blood and choose how many levels of celerity you wish to grant the object that is being thrown or fired.The object gets an additional trait for each level of celerity given to it, however you can no longer use those levels of celerity. If the object did bashing damage it now becomes lethal, if the object inflicts lethal damage it now does an additional level of damage.
xxxxx Celerity Refinement: Choose to spend vitae for Celerity as you need them, rather than declaring them beforehand
xxxxx Flower of Death: Use your Celerity to gain bonuses to attacking
xxxxx Stutter-Step: Use your Celerity to gain bonuses to defense
xxxxx The Unseen Storm: Move so fast you are truly invisible
xxxxx Zephyr: Move so fast that you seem to defy gravity
Dominate: Dominate is a Discipline that overwhelms another person's mind with the vampire's will, forcing victims to think or act according to the vampire's decree.
xxxxx Command: Give a simple one-word order that a target must obey
xxxxx Mesmerize: By holding a target with your gaze you can implant false thoughts or hypnotic suggestions in a target's mind
xxxxx The Forgetful Mind: Rewrite the memories of a target
xxxxx Conditioning: Over time make a target a slave to your will alone
xxxxx Possession: Transfer your mind into a mortal body and control their actions
xxxxx Autonomic Mastery: Start, stop, or otherwise control a target's bodily functions
xxxxx Chain the Psyche: Attempting to circumvent your Dominate commands fills the target with incapacitating pain
xxxxx Command Obedience: You no longer require eye contact for Dominate, relying on skin contact or your voice
xxxxx Fealty: Enforce oaths a target makes to you so they cannot be broken
xxxxx Loyalty: It becomes very difficult for other vampires to override your Dominate commands with their own
xxxxx Obedience: The vampire may use any Dominate power without eye contact. Touching their skin, or even clothing, is sufficient.
xxxxx Oberon's Grail: Erase entire nights of a target's memory
xxxxx Rationalize: Those you Dominate refuse to believe their actions are not their own
xxxxx Tranquility: Ease a vampire out of frenzy
xxxxx Chain of Command: Should a target be made unable to obey one of your Dominate command the effect will be passed to one who can
xxxxx Repression of the Obvious: Learn a thought the target is repressing and make them blurt it out
xxxxx Mass Manipulation: You can use Dominate on small groups at once
Fortitude: Fortitude is a Discipline that grants Kindred incredible resilience and the ability to resist fire and sunlight, the natural banes of the undead.
xxxxx Personal Armor: Weapons that hit you may break
xxxxx Sensory Shield: Protect your mind from sensory overload and suffer less wound penalties
xxxxx Stand Against All Foes: Cannot be moved from your spot by any force
xxxxx Armor of Kings: Weapons that hit you may break, doing no damage
xxxxx Curse the Laurel: Slowly move stakes from your heart
xxxxx Resilient Minds: Your mind sheds derangements and animalistic quirks while becoming resistant to mind-altering powers
xxxxx Shared Strength: Grant your supernatural resilience to another
Potence: Potence is a Discipline that grants vampires supernatural strength.
xxxxx Imprint: Squeeze so hard you can leave imprints in solid steel
xxxxx Master of the Forge: Create exceptional metalwork tools and weapons
xxxxx Relentless Pursuit: Make extraordinary leaps through the air
xxxxx The Fist of Caine: Making brawling attacks from a few yards away
xxxxx The Gentle Rebuke: Telekinetically knock someone away without harming them
xxxxx Earthshock: Send shockwaves through the earth
xxxxx Fist of the Titans: Attack or throw someone away telekinetically
xxxxx The Forger's Hammer: Create weapons that do extra damage
xxxxx Flick: Make a simple motion that sends a target flying away
xxxxx Lend the Supernatural Vigor: Grant your incredible strength to another
xxxxx Touch of Pain: Put the full force of your strength against one person or object
Presence: Presence is a Discipline of supernatural allure and emotional manipulation.
xxxxx Awe: Make your words seem interesting and reasonable to those who hear you.
xxxxx Dread Gaze: Frighten someone with a look.
xxxxx Entrancement: Make someone obsessively want to please you.
xxxxx Summon: Compel someone to come to you immediately.
xxxxx Majesty: Appear as a figure of absolute power and authority.
xxxxx Aire of Elation: Make everything you do seem so hilarious it incapacitates people
xxxxx Capture Reality: Project the essence of a scene through photographs or film
xxxxx Force of Personality: People are forced away from you by your aura
xxxxx Intensification : Create an object that instills a particular emotion in those who view it
xxxxx Love : Make someone enamored with you as if in a blood bond
xxxxx Melusine's Song: Command someone through song
xxxxx Paralyzing Glance: Send someone into a seizure of terror
xxxxx Passion: Fill a person or group with lust, greed, anger, or fear
xxxxx Renew the Earthly Pleasures: Overwhelm a vampire with mortal feelings
xxxxx Siren's Song: Instill particular emotions in a group through music
xxxxx Spark of Rage: Provoke a group of people to frenzy
xxxxx Star Magnetism: Make those who see you in pictures or films in awe of you
xxxxx Two-Tiered Communication: Subliminally say different things to someone than what is heard publically
xxxxx Cooperation: Lessen hostilities and promote cooperation in a group
xxxxx Fires of Conviction: Embolden a crowd to riot in the name of some cause
xxxxx Mask Empathy: Cut emotional bonds between people
xxxxx Mind Numb: Drain the people around you of motivation or incentive to act
xxxxx Phobia: Make someone irrationally afraid of something
xxxxx Scourging the Instinct: Whip a crowd into a controlled frenzy
xxxxx Unholy Penance: Fill someone with guilt and the desire to beg forgiveness
xxxxx Bloodlust: Rouse your troops into an enraged horde capable of ignoring their wounds
xxxxx Corruption: Make someone addicted to sadistic acts or go into a frenzy when presented with pleasurable things
xxxxx Invoke Frenzy: Send someone into one of three types of frenzy
xxxxx Ironclad Command: It becomes very difficult to resist your Presence powers
Noteworthy Belongings -
Biography -